Hello everyone, The time has come. From today you can discover your island paradise in a whole new comfortable way. With the gamepad support you can expect a much more intense gameplay and a relaxed experience of the atmosphere from your couch or armchair. It was a challenge to break down a complex control system…
Hello everyone, So, it’s unbelievable. You think there’s already enough overtime in the day job. But somehow there is not less work since 2023. Enough with the excuses. Too much time has passed since the last update. I already thought about uploading my progress to Steam. But it always grabs me the ambition that I…
Hello everyone, The year 2022 is over and we can look forward to the new year 2023. I would like to write this year again a small review of the year 2022, what big changes there were and what we can expect in 2023. But first of all I want to thank you for your…
Hello everyone, Here again the biggest announced changes. The consultant salary levels: Each consultant has 3 different salary levels. At each salary level you unlock information/features but it costs more. You can terminate the consultant as soon as his/her protection against dismissal has expired. When hiring or increasing the salary level, the protection against dismissal…
Hello everyone, currently the new update is getting the final touches. Meanwhile I have recorded a small tutorial gameplay for beginners and professionals: Have fun.
Hello everyone, attached the new features: I think the biggest innovation for you will be the speed mode. So double speed to shorten the one or other waiting time. I admit, I had a hard time deciding whether to integrate this feature. But artificially extending the game time should be a thing of the past.…
Hello everyone, attached the new features: Have fun with the new update. https://trello.com/b/FbC1a19w/devboard-summer-islands FEATURES USABILITY IMPROVEMENTS
Hello everyone, finally the time has come. It took a lot of work to switch from CreateJS to PIXIJS. So the change of the frontend engine. Because there were a lot of similarities in the methods I could save time. But some functions are just different and had to be tested extensively. Or some workarounds…
Hello everyone, this time I was able to integrate some performance improvements in some places. The performance is still not in my wishes. Some places I will work on in the next updates. But these are places to open the menus faster or other small things. The two bigger problems with the map and mouse…
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