Hello together, we made good progress in the last weeks and are already strong in early access planning. What still needs to be integrated? Which features will be implemented in the upcoming updates? Everything has to be tested again and so on. Due to the existing architecture it is sometimes very pleasant to make small […]
Hello together, in the last weeks we have made good progress again and we are slowly entering the test phases where you can once again admire the whole project. Some problems with the multiplayer communication have to be corrected in the next weeks. There are small things that must not lead to crashes in the […]
Hello together, this time there were many improvements to the Basic Game Principle to meet the requirements of Early Access. We are getting closer and closer to the goal to get a stable version that includes the basic Summer Islands mechanics and can be extended with bigger updates in the future. You can read from […]
Hello together and welcome to 2019! 2019 will be the year. A year that will make the hearts of Summer Island fans beat faster! We have great ahead of this year. We know the disappointment about the postponed Early Access date is still there…more or less. But 2019 will be the year of Early Access. […]
Hello together, today there are some news that you may not be so happy to receive or that you may have thought you already had. WeHello together, today there are some news that you may not be so happy to receive or that you may have thought you already had. Unfortunately we will not get […]
Hello together, this week there was a lot of restructuring but no big appearance changes. This week was completely in the spirit of memory and calculation management. But let’s start all over again. As I mentioned before, the client of Summer Islands is based on a Javascript engine called createJS. An engine that is really […]
Hello together, the last days we have been working on the financial menu to increase the ergonomics and to insert the first architectures for consultants. For the early access we leave it with the repair manager. This makes it easier for you to work on the constant repairs that occur when the buildings are being […]
Hello together, also this week we have made a good progress with new features so that we came to a version. For all those who are longing for early access. We have created a good todolist with basics that should be bug free implemented for the early access. We are already working through the list […]
Hello together, WHHHAAAATTT, already after one week a new update?! Yes, this time we have already integrated so many new features and fixed old ones. So we already had to create a new version. At the beginning the biggest visible feature. This week we have some new cars that make the roads unsafe. For bicycles […]
Hello together, in the last two weeks we have concentrated a bit on bug fixing again. So that the basic functions work flawlessly. We have been implementing the Save and Load functions for some time now. But as time went by more and more Feytures were added so this had to be updated again. This […]
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