Matthias März


  • Update from the second week in february 2018

    Hello together, for everyone who missed our steampage release last week: store.steampowered.com/app/731650/Summer_Islands It was only the steampage! But we got some nice feedback and a lot more attention than we thought. Here you can see our Steampage visitors counter form the last 7 days: Here you can see the countries from the visitors: and in this chart […]

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  • Update from the first week in february 2018

    hello together, first of all. Here is our first teaser for our steampage: We made this trailer for our steampage. But there will be more trailer coming in the next month. The teaser gives you a motivation for the gameplay and shows a little bit of the building gameplay. Here i have to add some […]

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  • Update from january 2018

    Hello Together, in the last weeks it was pretty quiet around Summer Islands.  That’s because on the other work we had to do next to the Game. But don’t worry:  The time will change that. In the next month we get started again with more content for you. But let’s talk about what we did […]

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  • Update from december 2017

    Hello Together, in the last weeks there was a lot going on next to Summer Islands. We’re students and we have still our work going on. BUT don’t worry! We’re planning and managing to create the game Summer Islands and we working all the time on new ideas and features for the game. SO be […]

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  • Update last weeks in november

    Hello together, we mentioned it already in the last post. we created a new design and after that a new Logo: We hope you like it. Now to another subject. On every beach for tourists you find them and in Summer Islands we didn’t forget them. Tourist on the beach. On the picture you see […]

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  • Update first weeks in november

    Hello Together, in the last 16 days we worked on a couple of things. But this time not primarily on new features ingame, more on generell things. In the beginning we created some new designs. We started to assemble a new nice looking color palette. The colors have to fit into your game in every […]

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  • Update last weeks in october

    In the last 14 days we started to improve the leveldesign. So with the prozedurale generator we wanna have a nice impression for the player in the whole map. The map has to be realistic and playerfriendly. So there musst be some nice places to start your holiday paradise. We decided that only in the […]

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  • update first weeks of october

    So, there was a lot going on in the last two weeks. In the beginning we worked a weekend together, to get more performance from the AI and guess what: We did a good job :). a nice performance boost. With that we can push the AI a little bit more. The Basics are almost […]

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  • Update from September

    This month we worked a lot on the lobby mechanics. So the work was made in the background and you won’t see these things. You only see the effect. But that’s not everything. On the AI we rework the basic functions to make it more efficency and for the textures we created some new Buildings. […]

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  • Update from August

    This month was all about textures. It never ends. We work a lot on the buttons and the menu. Since were have a lot more textures we want to make ingame videos. But they will take at least the next month. On the other side we’re creating a map Editor. So that you can create […]

    Read more: Update from August