Interim balance 2018

Hello together,

today there are some news that you may not be so happy to receive or that you may have thought you already had. WeHello together, today there are some news that you may not be so happy to receive or that you may have thought you already had. Unfortunately we will not get into our planned time window with the early access in 2018 anymore. We are very sorry about that and we know how much some of you were looking forward to it.

As you have seen, we have been trying hard over the last few weeks to get into an early access stage.
Now we’ve decided to stop all of it…just kidding! Our planning is as follows:
Early Access release in Q2 2019 at the latest.


Why so long until Early Access?
This has to do with the fact that we still have to integrate a few important things into Summer Islands and improve them.
Things like that:

  • When/how will new buildings be activated?
  • Create further textures / make them more lively.
  • Refine/expand SOUNDFX creation.
  • Memory usage / improve performance
  • memory/load function even with version differences.
  • And a lot of finetuning for insurance, advertising, repair, building costs!

Please don’t forget that we realize Summer Islands in our spare time and we love it too. But you don’t always have free time at your disposal.

Preliminary system requirements:
As the person responsible for programming, I’m constantly testing Summer Islands and working on a Surface Pro 2 with an HD4400. Even with this system (i5-4300U) I get almost constant 50-60 fps. I just wanted to mention that the system requirements for Summer Islands are not very high and you already have a rough plan.

Closed Beta in Q1 2019?
Regarding the fine-tuning on our todo list, we’re considering the possibility of opening up for our beloved fans, so that they can get involved before early access.
For us, early access is a way to expand/refine/guide an already playable game through the community. But a game like Summer Islands has to be playable. In the course of early access we will release further features which we hope to be able to improve with your help. Fix bugs, make changes to improve your feel.
So that Summer Islands doesn’t only work graphically but also challenges the player with the numbers. For that we see the potential of a closed beta to adjust the difficulty level optimally. We are still thinking about it and would like to hear your opinion about it.

Publications on other shops?
We are also gamers and buy other games. Therefore we see it critically if there is a monopoly in the games market place. To counteract this, we also want to publish Summer Islands on other game platforms. GOG.com and the new one that Epic store. On every shop Summer Islands will cost the same and we would try to publish Summer Islands everywhere at the same time. What do you think of that.

At the end of the announcement I ask the following questions to each of you:

  • How are you doing?
  • What do you think of a closed beta in Q1 2019?
  • How do you see the release on other game platforms?

send us a mail: mail@summerislands.de or go on steam: steamcommunity.com/app/731650/discussions

Thanks for your answers and your time!