So, there was a lot going on in the last two weeks. In the beginning we worked a weekend together, to get more performance from the AI and guess what: We did a good job :). a nice performance boost. With that we can push the AI a little bit more. The Basics are almost…
This month we worked a lot on the lobby mechanics. So the work was made in the background and you won’t see these things. You only see the effect. But that’s not everything. On the AI we rework the basic functions to make it more efficency and for the textures we created some new Buildings.…
This month was all about textures. It never ends. We work a lot on the buttons and the menu. Since were have a lot more textures we want to make ingame videos. But they will take at least the next month. On the other side we’re creating a map Editor. So that you can create…
This time we focused on the AI and some new function with the buildings. We’re making good but slowly progress with the textures. The buildings will have a lot of details :). But for now we will provide a small video about the nature and the island texture. Enjoy 😉
We worked in the last weeks mainly on the textures. The landscape, the buildings, the nature. We hope to show you some ingame videos in the next weeks once we have almost the textures ready 🙂
We’re really happy to announce that we have almost constant 60 fps with the new StageGL. The new createjs Update is really awesome! In the last weeks, a few major steps have been taken with the AI. Its great to see the map beeing filled with buildings. There are still a lot of bugs. But…
In the last month we did a lot on the Server-Client communication. Surprisingly we found a really simple and fast method. In the next weeks we start with the textures. As soon they a ready we start with some vids 🙂 But we’re really excited for a new createjs version and the WebGL support using…
In the last weeks we implemented some basic functions and some ideas. Our graphic designer will start with the textures in april. In the meantime we’re working on the basics architecture of the game. After that we will start with the to improve the AI and implement some bigger features like nasty wheater 🙂 Stay tuned…
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