Update May [v0.0.22]

Hello everyone,

This month we have also prepared an update for you to bring you up to date. We have to write that we haven’t progressed as far as we had planned during the last weeks. As we’ve already written a few times, we’re programming Summer Islands in addition to our regular job and therefore don’t always find the time. Nevertheless there is no need to worry that Summer Islands will not appear. We may work slowly but steadily 😉 . Our todo list for Early Access is coming to an end but there are still bugs that want to be fixed. Also a few textures will be reworked to get a better overall picture and of course the finetuning will not be forgotten.
Our schedule for Early Access in Q2 will NOT be affected by this.
We are happy to announce the Early Access date for END June. We are aiming for the 21.06. We are extremely excited to see you play Summer Islands and to see your perfect, successful beach paradise.
But until then there are still a few things to do/add, bugs to fix and long-term tests to do.

From the past weeks we also learned that every second week a small update makes you happier than every 4 weeks a bigger update. We will try to release smaller updates in the future to bring you up to date. On Twitter you can often find small preview videos of Summer Islands, just drop by @SummerIslandsQA.

In the last weeks there was the question how much Summer Islands will cost. Now that we’re getting into early access we want to introduce you to our price model.
So in Early Access Summer Islands will cost 19,99€. The reason for this is that we have already invested a lot of time and will continue to do so. Against it would speak that Summer Islands is “only” an Indiegame. I don’t want to justify myself any further but appeal to your objective opinion.
As mentioned before, we will publish free updates/extensions in Early Access in the following months, e.g. other catastrophies, better Bots, more advisors, public needs etc.. In its current state Summer Islands is definitely not complete, just Basic and Early Access gives you the opportunity to add suggestions/improvements/wishes to the game. This can only make Summer Islands better for everyone. The free updates/extensions in Early Access are scheduled to take place every 4-8 weeks. Accordingly how extensive the update will be or how many bugs have to be fixed.

So far the realese date and the price model. Let’s get to the features that have been integrated like in the last weeks.

Through our created engine that we use with NodeJS we have noticed that the Downloadspeed with Steam unfortunately takes longer than expected (20min~300mb). In detail NodeJS always needs a node_modules folder with all libraries. This folder with a lot of small files is very impractical when saving to a hard disk. Therefore we had to think about a solution with another exe to start looking if the NodeJS lib already exists or has to be unpacked. This saves a lot of time of about 300mb we need on the hard disk for Summer Islands.

As already shown 14 days ago on Twitter we have integrated another consultant. This facilitates the overview over the whole building types which are in a road network. If you have set the building analyst, you will see an extra window at each port and airport. Depending on the type of building, this window shows the occupancy rate and the total occupancy rate. Thus one can recognize immediately with which building type it becomes scarce or whether one should build still more buildings of this type. We like the presentation very much and it has already proven to be very helpful. What do you think?

In addition to the already existing diagrams, we have added the equity and tourist course. The equity history shows you how valuable your buildings are overall. So how much money you have invested in buildings that still exist. A good indicator to compare yourself with other players. The tourist history shows you the total number of tourists in all your houses and hotels. Also a good indicator to see how well you are doing and how well you have placed your buildings.

In the next updates we will present some new textures, improve the computer opponents and fix many bugs to make Summer Islands Early Access ready 🙂
After 3 years of development we are very happy to be able to bring you Summer Islands!

Update log:
-EXTERN: Added Pre-Exe to improve steam download
-SERVER/CLIENT: Added tourist chart
-SERVER/CLIENT: Added equity capital chart
-SERVER: BOT improvemend (loan,repayment).
-CLIENT: airport Bug Fix with new textures
-CLIENT: turn menü texture changed
-CLIENT: buildingmenu for too big texture improved
-CLIENT: information label reimplemented/changeable for future
-SERVER/CLIENT: you cannot fire a consultant within his first 150 days
-SERVER/CLIENT: Javascript stability/efficiency extended.

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