I’d say we were on summer break. But unfortunately we were so busy with everyday tasks like looking for a flat, moving etc. You know that this is always time consuming.
Now that everything is back to normal we want to release new updates for you.
I think right at the beginning I would like to mention that we made a stupid mistake. The victory conditions weren’t counted individually for each player, they were counted all together. That’s why you could quickly end the game with a few BOTS. We fixed that right away.
We would be happy to see a few victory pictures from you. How you cut off so after a certain time. So feel free to post some pictures.
As a bigger feature we have added the money send function. You now have the possibility to send money to every player. Via the star menu and the tab player. Therefore we had to trick something with the HTML DOM elements to get a good input window. I don’t think the result is perfect yet. But you can already work with it.
We made some small changes to the options menu. This gives you the possibility to remove moving objects depending on the hardware. Now all corresponding layers are removed from the game and no longer displayed. This might help some people to increase the FPS. Also we could improve the sometimes jerky clicking behavior. We switched to the HTML MouseEvents. These always have the highest priority during execution. So in the future we can integrate much better mouse interactions e.g. the wish to activate street with mouseDown and to build with mousePressUp.
Finally, we also implemented the architecture for the supply buildings. This adds two more buildings: The garbage dump and the sewage plant. These can currently be built easily and are calculated like normal buildings. Of course, other buildings don’t want them next door. In further updates the supply buildings will play a bigger role so that the other buildings will work at all. But I have to tell you right now that Summer Islands won’t be an economic simulation like ANNO etc.. We want to increase the difficulty and the realism with the utility buildings. There will be more such buildings coming. But at the moment we don’t plan with every building what you would need to live. Rather an abstraction for the vacation.
Have fun with the new update!
-CLIENT: Send money to fellow players
-CLIENT: MouseEvents improved
-SERVER/CLIENT: Supply building integrated
-SERVER: Victory calculation BUG FIX
-CLIENT: Options menu improved
-CLIENT: OptionsMenu Switch Layer On/Off