Update beginning of September [v0.1.7]

Hello, together,

finally it’s time. We present you the new victory conditions menu.
So it finally makes sense to play Summer Islands ๐Ÿ™‚
At least you’ve got a clear goal you can work towards or get yourself compared to.

It was very stressful last weeks. Not because of Summer Islands. But you always have in mind that you have to create a new Summer Islands update.
No, the stress came more from a partition error. Which destroyed a few days of programming. Also the important programming laptop had been sent in because of a hardware defect. So you had to set everything up again and that costs time with the little free time you have in the evening. I don’t want to complain too much. Everyone has his problems ๐Ÿ˜€

But for you it means now: Set victory conditions at the start of the game:

As you can see in the picture you can currently set 4 different victory conditions. For each goal the player gets a star. Additionally you can set how many stars a player needs to win.
The current 4 categories are:
-Time (this category is always activated)
-Money
-Number of tourists
-Shareholders’ equity (sum of all construction costs of existing buildings)

You can set these 4 categories as targets and change them.
When you have started the game you will see a new button with a star icon in the bottom left corner.

If you click on it you will get to the MatchMenu. This shows you some details about the current match via the tabs. At the very beginning you can see the stars. Here you can see who already got how many stars. In the tab game settings you get an overview of the created match and the victory conditions. This helps you to bring the goals back into consciousness.

When you give it 110% and it comes to an end. So a player who has reached the required stars, you will see the winner window with the facts about the match. Who wins based on the total score or the money or stars. This can all be seen at a glance.

We will try to integrate such statistics into Steam in the future so that you can see how your friends have performed with similar game conditions. Or a big chart with all points at what time what happened. For this we have implemented the basic architecture with version 0.1.7.

A disadvantage of version 0.1.7 is: The old savegames don’t work anymore, for now. In the future we will try to integrate a more complex savegame correction system so that old savegames will continue to work and will be corrected when loaded. But until then I have released version 0.1.6 as beta for every player out there. Just right click on Summer Islands > Properties. Then select the version 0.1.6 in the dropdown menu under the tab Betas and have fun with the old savegames. ๐Ÿ˜€

On request we have also integrated a switch in the start menu to switch off the catastrophes. For everyone who doesn’t want to be restricted by nature. ๐Ÿ˜‰

Furthermore we could fix the bugs that occurred on bigger screens (bigger than 1080p). It is now possible to use the whole screen. There is only one limitation. The zoom function with mouse wheel does not work here unfortunately. But we already have that in mind and take care of it. Give us some more patience and we’ll be able to fix it. ๐Ÿ™‚

In the next weeks we try not to implement such big changes but to improve the gameplay and atmosphere. We were thinking about improvements to the SoundFX or maybe music or or or or. There is still a lot to do and the roadmap looks promising that we won’t get bored. ๐Ÿ˜€

If you like Summer Islands and you think the two/three weekly updates are great, give us a positive review. We read every review and write the improvements into the roadmap and we don’t want to be satisfied with a balanced one. So thumbs up! ๐Ÿ˜‰

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