Update from the last weeks in march 2018 [v0.0.3]

Hello together,

after a small time of silence we have finally some news for you.

First of all. The silence came on one side from the bigger feature we have added the last weeks and on the other side from the Australia trip two of us do. But don’t worry. Like we already sad, the university is over so there is nothing we can’t do ūüôā

Back to Summer Islands and the new features. We already announced to work on some new plants and environment stuff. In the last weeks we implemented it. We still have some trouble to re-calibrate the amount of plants and stuff on the Islands. But it gives you already a better atmosphere in the gameplay.

So which new plants are coming:

In the first row you see the bushes. They can grow and they are the first plants which starts to grow on an empty field.

The second row shows the different stones in the field. In a field with a stone a tourist can not lay down.

The third row gives you a look on the growth of a palm. From small in the beginning and sensitive for the tourists to the big ones in the next row.

In the fourth/fifth row yo see the big palms. For a better perspective we added a different shadow to the big plants.

The sixth we have something special for you. We created some mangrove. The trees will grow on the edge of the islands to the water. You already see the growing of these plants.

In the second last row you see the¬†the¬†growth of the normal trees. From small to the big ones in the last row. The trees will only grow in the higher levels and sometimes they have something special in it…..

So how will they look like in the gameplay. Here you can see a first impression and like we sad, it still needs some more recalibration:

In the next days we have some more news for you.

Update Log:
РCLIENT added more environment in texture
– CLIENT implementation of different plant Biome
– CLIENT plants growth differentations for efficency
РCLIENT restructured plantsimplementation to add easier more plants.
– small javascript efficency corrections

 

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