in the first weeks in march we worked on some new functions like demolition or sabotage. These functions are really important. Because…you know…if have to much money you can blow you enemy away. In Summer Islands sabotage is pretty expansive.
For the Beginning we added a bomb, sharks and bacterial for the hotels. With these you can influence the popularity of the buildings. If it worked your enemy will earn much less money. Sabotage is really something you should only do if you have a lot money and need the space or the revenge. Since we have added these function we can add in the future more creative sabotage functions. You need more possibilities with your revenge.
Next to the sabotage functions/menu we added or renewed the demolition function with some effects. Just for now to have some effects. We will probably rebuild them too in the future.
Also to have a better overview about the cost of the demolition, sabotage or if you do terraforming you get a small sign next to the mouse with the costs on it. It is a pretty small feature but it will bring more transparency and a better traceability for you.
In the last post we wrote about new features/designs for the nature. We will do that now 🙂
– CLIENT/SERVER demolition function
– CLIENT/SERVER sabotage function
– CLIENT sabotage menu/effects
– CLIENT cost preview signs