once again, the days have just gone by. We work with high pressure whenever we can on Summer Islands. It’s really great when you look at the updates of the last months, how more and more come together. Slowly we try to do one or the other long-term test to test the stability.
But there are still a few features we want to keep for you for a while and we will work on them in the next months to implement them. We are really happy when Summer Islands finally get into early access so you can play it. Until then, I’ll provide you with the latest news from the last two weeks:
First we created a mathematical pseudo-random model in the last weeks. We needed a calculation that always created one and the same random number at the same position over the entire course of the game. We needed this calculation for a better landscaping.
Above the lndschaft is to be seen without pseudo-randomness and below with. The difference is currently still small. But you can create a better game atmosphere later because the linearity is not so noticeable to the player.
As a second big feature we created the architecture for the sound effects. We all agree how important SoundFX and music are for a good gaming atmosphere. Therefore we would like to concentrate on the SoundFX for the beginning. CreateJS offers us every possibility to start with SoundJS in a simple way. We have implemented an architecture that we can build on to create a good gaming atmosphere:
-CLIENT: fake random function
-CLIENT: Soundarchitecture implementation
-CLIENT: first Sound FX implementation
-CLIENT: BUG FIX Keyboard buttons