To sum it up you have to say that the most important thing in a HTML5 game like Summer Islands is the architecture. You also have to constantly make new efficiency changes and optimize storage space.
For example, we have exchanged arrays and maps that you use by default in INT8Arr. You have to make some architecture changes but you can improve the memory usage by 95%. With such ideas you are always busy to get a constant 60 fps.
An additional increase in efficiency we have managed with the Minimap. Before that, the client painstakingly created each pixel and stored it in the cache. When opening the minimap for the first time in the game, you often had to wait longer due to the size of the map. Because all pixels had to be displayed from the cache to the screen for the first time. An alternative that we are now using comes from the server. The server already creates an image of the map during the map generation which we can reload in the client. Thus we have no more waiting time with the client.
But now also to a few further textures which we have integrated. As you saw a few days ago in the last tweet we integrated a cinema.
The cinema belongs to the attractions and earns a little more money than other attractions. It doesn’t have any special features regarding the location. So a building that always brings money in.
A souvenir shop was created as a smaller shop. This is small, not expensive and always runs well with tourists. A must for every holiday island.
The car business was not new but reworked. The quality as a more upscale building for the luxury segment has remained the same.
We hope you also enjoy seeing Summer Islands come together in good steps. We could see that on Steam already about 1000 people have Summer Islands on their wish list. That makes us really happy to see so many people interested in Summer Islands. We are working hard towards early access.
-Executable: Data outsourcing with reference
-Executable: faster loadingtimes
-SERVER: create Minimap image
-Server/CLIENT: efficiency improvements