Update beginning of July [v0.1.4]

Hello together,

the first stress has gone and we get into the mode to release new features. Additionally there is also Steam Summer Sale and of course everyone is busy with sales of other games 🙂
We’ve gathered all the feedback and packed with our ideas. Out came a Trello board where you can see a lot about the future planning of Summer Islands. It’s not yet so perfectly arranged and colored. So WIP:
https://trello.com/b/FbC1a19w/devboard-summer-islands

But let’s get to the innovations for this week:
Today we proudly present the Linux Support. Some bugs and implementations had to be done. But we made it to the end. The MAC support mentioned above is still in progress. We are still testing and hope for positive results.
Since we are not the experts of Linux and MAC we hope for your help to fix bugs. In addition I would like to refer to the “BUG REPORTS” rider in the discussions:
https://steamcommunity.com/app/731650/discussions/

Of course we also implemented some small things that disturbed you.
The button for infinite money will still not be available! 😀 Little joke.

As a small change we have arranged the New History antichronologically. So the latest news are always at the top of the window. This way you don’t always have to scroll and we should have integrated it right away.

Furthermore, we have looked at the compulsion to road connections and loosened this a bit. For some buildings there is now the possibility to place them a little away from the street without getting losses. There may be a maximum of 2 fields distance to the next street, no matter in which direction.
Currently the buildings can be: beach volleyball, tennis, beach chairs, ice shop and surf shop.
But we are still considering to mark this directly in the building menu with a small icon or something.

The campsite has also been upgraded. As soon as a campsite is connected to a street, you can build as many campsites as you like on it and the others on it. Thus a large camp site can be realized. However, at least one camp site must be connected to a street. Somewhere the visitors have to get to the campsite.

That was it for this week and we hope you are looking forward to the coming weeks/months, just like we are:
https://trello.com/b/FbC1a19w/devboard-summer-islands

Update log:
-LINUX support
-CLIENT: News History antichronological
-SERVER: Streetnetwork: a few buildings can have two fields between building and street to connect (Beach volleyball, tennis, beach chairs, ice shop and surf shop)
-SERVER: Tents can connect other tents if one tent is connected with street.

Update from the first week in february 2018

hello together,

first of all. Here is our first teaser for our steampage:

We made this trailer for our steampage. But there will be more trailer coming in the next month. The teaser gives you a motivation for the gameplay and shows a little bit of the building gameplay.

Here i have to add some more information. For our preview gameplay we disabled the building time. Every building needs his time to get finished. Also the teaser shows nothing from the menus. A big part of the game is to figured out which building fits best to the place and the pricing for the building. Reduce the rent or higher the rent so that you can make the maximum profit from it. We have a lot more weather disasters in mind. But for that we need more time. So there’re coming over the year.

So there’re more trailer coming which shows more of the content. But every feature needs time and the textures to implement perfect. We have still some ideas for the gameplay for a complete new perspective. That will be awesome!

For the next weeks we try to improve the AI, make the game more stable and release our steampage. So please, stay tuned 🙂