2019 will be the year. A year that will make the hearts of Summer Island fans beat faster! We have great ahead of this year.
We know the disappointment about the postponed Early Access date is still there…more or less. But 2019 will be the year of Early Access.
Thanks also for all the emails and comments to our last blog entry!
Since the entry we have also received the news that GOG has no interest in Summer Islands. Maybe this will change in the future.
We also thought, through the comments of you, that maybe a beta phase is too much effort and you could go directly to the Early Access. Because Early Access is also going in the direction to improve bugs and do finetuning. As you can see a final decision has not been made yet.
But for now back to the ingame details.
We have been working hard on Summer Islands for the last weeks. On the whole we have
-improved many building arbitrariness calculations for costs/profits,
-the SoundFX extends for a harmonious sound culise,
-small discrepancies and bugs corrected for a better feel,
and the multiplayer mode from Australia to Germany and we were positively surprised how stable Summer Islands is and how much fun it is. That motivates you even more 🙂
The biggest visible change is in the financial report. There the plan was not to have to calculate forever but to have all important information ready (as it should be with a financial report).
You see now immediately the positive or negative positions with the individual building types. Thus you know directly with which building types you make a loss or you can make still more profit. Below that, there are also the individual expenditure areas such as marketing, insurance, etc.. With the other costs added thereby the annual total sum results.
What we also inserted at new textures are the building plots. Because every building has a construction time until it is finished and the buildings tourists can come. As long as the buildings are being built, this has a bad effect on the neighbouring buildings.
Regarding the construction fields, as well as other areas, we have to say that we have considered/planned many further improvement updates. But for the beginning this should work.
today there are some news that you may not be so happy to receive or that you may have thought you already had. WeHello together, today there are some news that you may not be so happy to receive or that you may have thought you already had. Unfortunately we will not get into our planned time window with the early access in 2018 anymore. We are very sorry about that and we know how much some of you were looking forward to it.
As you have seen, we have been trying hard over the last few weeks to get into an early access stage.
Now we’ve decided to stop all of it…just kidding! Our planning is as follows: Early Access release in Q2 2019 at the latest.
Why so long until Early Access?
This has to do with the fact that we still have to integrate a few important things into Summer Islands and improve them.
Things like that:
When/how will new buildings be activated?
Create further textures / make them more lively.
Refine/expand SOUNDFX creation.
Memory usage / improve performance
memory/load function even with version differences.
And a lot of finetuning for insurance, advertising, repair, building costs!
Please don’t forget that we realize Summer Islands in our spare time and we love it too. But you don’t always have free time at your disposal.
Preliminary system requirements:
As the person responsible for programming, I’m constantly testing Summer Islands and working on a Surface Pro 2 with an HD4400. Even with this system (i5-4300U) I get almost constant 50-60 fps. I just wanted to mention that the system requirements for Summer Islands are not very high and you already have a rough plan.
Closed Beta in Q1 2019?
Regarding the fine-tuning on our todo list, we’re considering the possibility of opening up for our beloved fans, so that they can get involved before early access.
For us, early access is a way to expand/refine/guide an already playable game through the community. But a game like Summer Islands has to be playable. In the course of early access we will release further features which we hope to be able to improve with your help. Fix bugs, make changes to improve your feel.
So that Summer Islands doesn’t only work graphically but also challenges the player with the numbers. For that we see the potential of a closed beta to adjust the difficulty level optimally. We are still thinking about it and would like to hear your opinion about it.
Publications on other shops?
We are also gamers and buy other games. Therefore we see it critically if there is a monopoly in the games market place. To counteract this, we also want to publish Summer Islands on other game platforms. GOG.com and the new one that Epic store. On every shop Summer Islands will cost the same and we would try to publish Summer Islands everywhere at the same time. What do you think of that.
At the end of the announcement I ask the following questions to each of you:
How are you doing?
What do you think of a closed beta in Q1 2019?
How do you see the release on other game platforms?
send us a mail: email@example.com or go on steam: steamcommunity.com/app/731650/discussions