DevBlog


  • Update beginning of July [v0.1.4]

    Hello together, the first stress has gone and we get into the mode to release new features. Additionally there is also Steam Summer Sale and of course everyone is busy with sales of other games 🙂We’ve gathered all the feedback and packed with our ideas. Out came a Trello board where you can see a […]

    Read more: Update beginning of July [v0.1.4]
  • The past weeks & start for Early Access

    Hello together, it’s really been a few hectic weeks since the last blog entry. We are really happy that we are mostly rated positive on Steam. But let’s start chronologically from the beginning. What’s happened since the last blog entry. The two weeks before our release on 21.06 we had made ourselves a good plan. […]

    Read more: The past weeks & start for Early Access
  • Update beginning of June [v0.0.23]

    Hello together, This week there is already a new update after one week. This has the reason that many todos have already been worked through and on the other hand because of the approaching release. We are already extremely excited and hope that you will enjoy Summer Islands. As written in the last update, there […]

    Read more: Update beginning of June [v0.0.23]
  • Update May [v0.0.22]

    Hello everyone, This month we have also prepared an update for you to bring you up to date. We have to write that we haven’t progressed as far as we had planned during the last weeks. As we’ve already written a few times, we’re programming Summer Islands in addition to our regular job and therefore […]

    Read more: Update May [v0.0.22]
  • Update April [v0.0.21]

    Hello together, we made good progress in the last weeks and are already strong in early access planning. What still needs to be integrated? Which features will be implemented in the upcoming updates? Everything has to be tested again and so on. Due to the existing architecture it is sometimes very pleasant to make small […]

    Read more: Update April [v0.0.21]
  • Update March [v0.0.20]

    Hello together, in the last weeks we have made good progress again and we are slowly entering the test phases where you can once again admire the whole project. Some problems with the multiplayer communication have to be corrected in the next weeks. There are small things that must not lead to crashes in the […]

    Read more: Update March [v0.0.20]
  • Update February [v0.0.19]

    Hello together, this time there were many improvements to the Basic Game Principle to meet the requirements of Early Access. We are getting closer and closer to the goal to get a stable version that includes the basic Summer Islands mechanics and can be extended with bigger updates in the future. You can read from […]

    Read more: Update February [v0.0.19]
  • Update January [v0.0.18]

    Hello together and welcome to 2019! 2019 will be the year. A year that will make the hearts of Summer Island fans beat faster! We have great ahead of this year. We know the disappointment about the postponed Early Access date is still there…more or less. But 2019 will be the year of Early Access. […]

    Read more: Update January [v0.0.18]
  • Interim balance 2018

    Hello together, today there are some news that you may not be so happy to receive or that you may have thought you already had. WeHello together, today there are some news that you may not be so happy to receive or that you may have thought you already had. Unfortunately we will not get […]

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  • Update begin of december [v0.0.17]

    Hello together, this week there was a lot of restructuring but no big appearance changes. This week was completely in the spirit of memory and calculation management. But let’s start all over again. As I mentioned before, the client of Summer Islands is based on a Javascript engine called createJS. An engine that is really […]

    Read more: Update begin of december [v0.0.17]