Category: DevBlog

Update last weeks in october

In the last 14 days we started to improve the leveldesign. So with the prozedurale generator we wanna have a nice impression for the player...

update first weeks of october

So, there was a lot going on in the last two weeks. In the beginning we worked a weekend together, to get more performance from...

Update from September

This month we worked a lot on the lobby mechanics. So the work was made in the background and you won’t see these things. You...

Update from August

This month was all about textures. It never ends. We work a lot on the buttons and the menu. Since were have a lot more...

Update from July

This time we focused on the AI and some new function with the buildings. We’re making good but slowly progress with the textures. The buildings...

Update from the june

We worked in the last weeks mainly on the textures. The landscape, the buildings, the nature. We hope to show you some ingame videos in...

Update from april and may

We’re really happy to announce that we have almost constant 60 fps with the new StageGL. The new createjs Update is really awesome! In the...

Things in march

In the last month we did a lot on the Server-Client communication. Surprisingly we found a really simple and fast method. In the next weeks...

last weeks progress and goals

In the last weeks we implemented some basic functions and some ideas.¬†Our graphic designer will start with the textures in april. In the meantime we’re...