This month was all about textures. It never ends. We work a lot on the buttons and the menu. Since were have a lot more textures we want to make ingame videos. But they will take at least the next month.
On the other side we’re creating a map Editor. So that you can create your personal maps ingame and also on a website. On the website you can download the map and implement it to your game on your PC.
The AI did a lot of progress in the last weeks. We implemented the main architecture, so that we can create the individual AI’s now.
The next Month we work a lot on buildingstextures and the eventsystem from the news. The news will show you the weather forecast and new buildings.
We hope you like the ingame pictures from the SummerIslands (Pre-Alpha 🙂 ).
This time we focused on the AI and some new function with the buildings. We’re making good but slowly progress with the textures. The buildings will have a lot of details :). But for now we will provide a small video about the nature and the island texture. Enjoy 😉
We’re really happy to announce that we have almost constant 60 fps with the new StageGL. The new createjs Update is really awesome!
In the last weeks, a few major steps have been taken with the AI. Its great to see the map beeing filled with buildings.
There are still a lot of bugs. But we’re making good progress. Now we create some new textures and in the next weeks we would like to make the finetuning with the buildingscosts and so on.
Now some explanantions about the pictures. These are some ingame pictures with the flat mode. you can easy activate the flat mode with space. So you see what is behind some big buildings. Because We definitely did not wanted to turn the view of the map.
In the last month we did a lot on the Server-Client communication. Surprisingly we found a really simple and fast method. In the next weeks we start with the textures. As soon they a ready we start with some vids 🙂
But we’re really excited for a new createjs version and the WebGL support using the new ‘StageGL’. Rightnow we have around 10-40 fps. So we would like to push this to constant 60fps.
In the last weeks we implemented some basic functions and some ideas. Our graphic designer will start with the textures in april. In the meantime we’re working on the basics architecture of the game. After that we will start with the to improve the AI and implement some bigger features like nasty wheater 🙂